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1. Cloaked fleet- how do you ensure you dont uncloak each other? - in Warfare & Tactics [original thread]
Yup, is bug. Happen when they fix cloaked ship station docking. They unfix cloaked ship not decloaking other cloaked ship. Originally by: Seishi Maru Originally by: Tavros Dal Originally by: Dominatus Crispus lol, eith...
- by Vicious Ellipse - at 2010.02.06 23:33:00
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2. Really large T2 ships production - in Market Discussions [original thread]
How about just boosting the ships so they're worth the price...
- by Vicious Ellipse - at 2009.10.24 22:23:00
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3. Missiles - What is wrong with them, what can be done to fix them. - in Ships and Modules [original thread]
Dudes, Missiles have been fixed already....
- by Vicious Ellipse - at 2009.09.22 04:23:00
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4. Why Removing/Changing Local Wont Change AFK Cloaking - in Warfare & Tactics [original thread]
The problem with your argument is that the solution is uniquely tailored to your play style. Why should that be? Nobody cares that you can't mine 0.0 space safe from cloaked ships that are AFK. There are plenty of 0.0 mining ops. Yours is noth...
- by Vicious Ellipse - at 2009.09.08 02:26:00
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5. EBANK Resignation - in Market Discussions [original thread]
Yet another bank farce meets its timely demise...
- by Vicious Ellipse - at 2009.09.07 05:14:00
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6. why do people crash the market? - in Market Discussions [original thread]
You understand that you are really asking "why isn't trading boring?" Be happy that the market system has such flexibility that people can play all kinds of games with it. GET IT? ITS A GAME. Originally by: Nif Makria Ive been followi...
- by Vicious Ellipse - at 2009.01.24 19:45:00
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7. Cloaking - in Warfare & Tactics [original thread]
Already whined.... Best answer, Remove cloakers from local... No worries... Originally by: Delks My Corp bases it's operations in (0.0). We have 2 POSs and primarily mine, secondarily rat. Over the past few months hostiles sit in the ...
- by Vicious Ellipse - at 2009.01.01 02:14:00
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8. Black Ops - in Ships and Modules [original thread]
Edited by: Vicious Ellipse on 16/12/2008 03:15:39 Ah yes, except your statistics skills fail... There are many more Rorquals available to die than black ops, so this is a relatively large number of dead black ops The point to black ops is...
- by Vicious Ellipse - at 2008.12.16 03:11:00
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9. Invention Nerfed? - in Science and Industry [original thread]
15 Mag Stab I copies (300 runs ea) no decryptor, no Tech I module Yields 1 success, 7% Before QR, 7 Mag Stab I copies (300 runs ea) no decryptor, no Tech I module yields 4 Successes, 57%
- by Vicious Ellipse - at 2008.12.16 02:51:00
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10. KAPLAAAAR and a bit of overkill! - in Warfare & Tactics [original thread]
Originally by: Dasfry How do they afford all the carriers? Haven't u heard? The POS exploit...
- by Vicious Ellipse - at 2008.12.14 20:20:00
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11. T3 - Will it be "true" crafting? - in Science and Industry [original thread]
Edited by: Vicious Ellipse on 14/12/2008 19:51:11 Originally by: Kiki Arnolds The problem is that your ingenuity wont matter for long... Sounds like CONCORD needs to award patents!! (Limited lifetime exclusive right to copy and bu...
- by Vicious Ellipse - at 2008.12.14 19:49:00
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12. Dumping redux, part I - in Market Discussions [original thread]
Originally by: Anatal Klep Apparently a large number of EVE players slept through Economics 101 because there are a lot of ships and equipment being sold at prices below marginal cost. In talking to players who do this, the problem seems t...
- by Vicious Ellipse - at 2008.12.14 19:41:00
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13. Tech 3 Rig - Ludicrous Speed - in Ships and Modules [original thread]
CCP ain't finished nerfing tech II to Tech I levels yet, so Tech III (same as the old Tech II) can't come out yet... Originally by: Warp Knight With the advent of tech 3 modules, I would like to suggest a rig that allows a ship the option...
- by Vicious Ellipse - at 2008.12.06 08:37:00
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14. Marauders Weakness? - in EVE General Discussion [original thread]
Quite simple... CCP wishes to prove that anyone who buys a pre-nerfed tech II battleship for 600+ M isk needs his head examined. Originally by: Nebulous Just wondering what the logic was/is behind marauders having weak sensor strength, ...
- by Vicious Ellipse - at 2008.12.06 08:07:00
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15. Nerf the Dominix - in Ships and Modules [original thread]
Man, you are just sick.
- by Vicious Ellipse - at 2008.12.06 07:56:00
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16. Atron: What's it For? - in Ships and Modules [original thread]
Input for Taranis/Ares T2 production? Originally by: Kolobi I was wondering what you folks know of the Atron. What's it for? It's extremely fast, but it doesn't seem like the speed is much of a redeeming quality for its low survivability....
- by Vicious Ellipse - at 2007.07.02 01:41:00
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17. ascn titan and patch - in EVE General Discussion [original thread]
Originally by: Sharkbait the change to complexes was not done because of the titan. capital ships were never meant to go into complex's and therefore was going to be stopped. the fix was done about 2 weeks back, maybe 3 but we just needed ...
- by Vicious Ellipse - at 2006.09.28 02:03:00
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18. How to farm missions? - in Missions & Complexes [original thread]
Originally by: Baldour Ngarr Originally by: Vicious Ellipse Originally by: Jet Collins Missions are not ment to be farmed. If they aren't meant to be farmed, how come everyone farms them? Because they're typical hum...
- by Vicious Ellipse - at 2006.07.01 04:38:00
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19. How to farm missions? - in Missions & Complexes [original thread]
Originally by: Jet Collins Missions are not ment to be farmed. If they aren't meant to be farmed, how come everyone farms them?
- by Vicious Ellipse - at 2006.06.29 22:21:00
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20. Are multi account users fair? - in EVE General Discussion [original thread]
Originally by: migaaresno Edited by: migaaresno on 29/06/2006 10:38:22 I think multi account users are unfair becouse they can mine faster/do harder missions/use more R and D agents then any non-multi account users can whit same in-gam...
- by Vicious Ellipse - at 2006.06.29 17:27:00
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